The basic idea was to wow tbc classic gold give classes some variety in the games they are able to participate in. We've made many modifications and we're sure there's more to be made, but we tried to make all that we were at ease with. That's the main aspect we'll continue to experiment with and progress with. In terms of tune-ups, Jay can probably speak more clearly to this.
We're talking about the goal of 7.1.5 was according to what Adam said, to study the play styles of a couple of specifications that we wanted to improve in some manner, but the primary emphasis was on the talent. The focus was on balancing talent within rows and attempting to recover talented players who are under-utilized or not used and I believe we'll be seeing a lot of this developed as players experiment using different build types on live.
It wasn't a common plan to massively improve and nerf specifications overall throughout the process. The amount of change resulted in plenty of variance however we're observing the initial days of live 7.1.5 currently to determine if people are far over or under the previous level or ought to be. Most likely, there will be adjustments to be made prior to the release of Nighthold.
In Legion development during the development phase, there was an extensive initiative to bring fantasy first in all classes, and Buy wow tbc gold it was all about the mechanics we use on the classes , to how the visuals of spells were made to the animations that were released. It was heavily linked to our combat overhaul initiative, that basically had Charge was actually a huge fat charge, not, "I'm just kind of trying to get close to a person."