This was eventually fixed

  • They were feeling, and in many ways feel still D2R Items abandoned by Blizzard. Diablo 4 may begin to rectify the situation. Blizzard is a corporation in the process of transition. Firmly in the middle of the proposed Microsoft merger Diablo 4 could prove to be the last game developed by the "Old Blizzard," and there's pressure to offer the players the game they want, especially since in the years that followed Diablo 3, other games in the genre, like Path of Exile, have threatened Blizzard's looted title.

    There's an essential loop in Diablo that's central to the whole game working or not working. Do you find it enjoyable to go into the dungeon and mindlessly take out mobs and collect loot? If yes it is, then Diablo 4 is halfway to being loved by its gamers. If the team has mismanaged the loot system in the same way as they did in the first version of Diablo 3, then we're in trouble.

    In the book Blood, Sweat, and Pixels, the chapter on the disaster that occurred during Diablo 3's launch tells how one Blizzard developer played the game for literally hundreds of hours, before they found a piece of legendary loot. When the light that was orange finally popped out of a random adversary, he tried to grab the loot, only to realize that his character class couldn't even access it. The loot system was fundamentally broken that the tension of grinding for hours and then the satisfaction of having something to take home, was broken.

    This was eventually fixed to which you could only have certain loot levels that would work for your specific class, and also the rate at that early-game legendary items were released up. So even though the legendary items you'd be getting did not break the game, there was a chance to buy D2R Ladder Items feel a little bit of dopamine, which kept you in the game.